About Me

I’m an experienced Senior Technical  Artist currently working at Unity Technologies. Before then, I was in the games industry working on PC and Mobile titles for over 15 years. I consider myself more of a digital mechanic and someone who loves creative problem solving.

  • ResidenceCanada
  • AddressVancouver, BC
  • e-mailkarlkentATgmail

What I Do

Team Work

I love being part of a team, that sense of worth you get when helping others is part of my favorite aspects of being a technical artist, and helping others realize their dream/vision, is very rewarding,

Programming

Writing code is a large part of preventing and solving issues that develop when any idea becomes more complicated. Whether its games, tools, shaders or software. I am proficient in a variety of scripting languages and patterns using C#(tools, features and gameplay), as well as DCC scripting languages,. A solid knowledge of graphics and graphics systems, having added features to VisualEffect Graph, Shadergraph, and HDRP, for various studios. As well as developed various lighting models, and custom shaders. As a seasoned technical artist, I am also experienced with pipelines and optimization as well as adapt at debugging.

Art

Proven artistic skills creating characters, organic and hard edge models, rigging, character rigging, UVs, surfacing, and rendering. Terrain systems, shader look dev, shader/graphics implementations, VFX, and Post Processing effects

Leadership

Established as a reliable and experienced team leader, or resource for fellow colleagues. I am often entrusted with the responsibilities of an acting lead, mentor or a trusted resource for peers. I have led various teams and sizes, utilizing project management, tasking, tracking, and planning of deliverables or milestones with stakeholders.

Clients