Programming
Writing code is a large part of preventing and solving issues that develop when any idea becomes more complicated. Whether its games, tools, shaders or software.
I am proficient in a variety of scripting languages and patterns using C#(tools, features and gameplay), as well as DCC scripting languages,.
A solid knowledge of graphics and graphics systems, having added features to VisualEffect Graph, Shadergraph, and HDRP, for various studios. As well as developed various lighting models, and custom shaders.
As a seasoned technical artist, I am also experienced with pipelines and optimization as well as adapt at debugging.